For the past two years, we have been working closely with enthusiasts from all walks of the industry to define the next chapter in the GPU Tweak saga. That collective feedback has been carefully packaged into every layer of GPU Tweak III. At the forefront of the revamp, there’s a completely overhauled UI, automated profile loading for games and apps, and new ways to track vital metrics and stats.

To bring GPU Tweak’s aging feature set and UI into the modern era, we felt we had to start from the ground up. This would allow us to create a more flexible foundation on which we could build up all of the new features enthusiasts asked for, without fighting the constraints of an aging package.

The pros of this approach were clear, but the cons also had to be considered. Writing new code always results in a lot of bugs, especially for something as complex as an overclocking and monitoring utility. Many OS and hardware configs need to be tested with the application itself, as well as with other common apps and, of course, games. Even if we had unlimited testing time and resources, there would be no way to precisely replicate the experience of every user. To make the transition from GPU Tweak II to III as smooth as possible, we decided to run a tiered beta, working with a few trusted enthusiasts in a closed program first, before opening it up to a larger audience.

We also decided that a cyclical development was a more efficient choice for GPU Tweak. Instead of a singular push and then radio silence, continual engagement with the community would cost less in the long run, encourage customer loyalty, and allow us to accumulate large amounts of beta testing feedback; the cumulative result being a better overall application and user experience.

Today, we’ve successfully concluded many rounds of feedback from internal teams and external media, completed our standard internal QA testing, and wrapped up our first ever closed beta. We’re proud to announce that GPU Tweak III is now entering open beta. There are probably still some bugs to be found, and definitely new features and UI tweaks that some of you will ask us to add. On behalf of the whole GPU Tweak team at ASUS, we are thrilled to see what you think and hear your ideas and suggestions on Discord


We’ll see you soon in our next blog post.